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Lighting and Effects
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Goal: Familiarize myself with the Unity high definition render pipeline and make a 3D effect.
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End result: I made a 3D looping flair effect that can be edited to use different gradients of colors
Models for lighting and Effects
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Goals: Make a scene to demonstrate the lighting and high-definition rendering system in unity with 3D models I have made.
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End result: A set of assets and effects including bottles that break when clicked on, a torch made in Zbrush that was stopped in Maya and textured in substance painter, candles with a small fire effect produced with basic unity models, and effect graphs.
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